best puzzle quest games to ever appear on a computer, according to the most precise rating available. We take the pinnacle of PC puzzles, dissect what makes them unique, and arrange them in the proper hierarchy. More time travel, rearranged tiles, hidden items, and hexed cells are in store for you as you continue reading. One of the rare categories, where the PC can occasionally perform less well than other platforms, is the best puzzle quest games. You rapidly learn that the Nintendo DS, some of the vintage platforms from the 1980s, and, of course, the current leaders in puzzle games, iOS and Android, need to be considered while thinking of genre masterpieces. Therefore, you’re leaving off titles like Mr Driller, Meteos, Flow Free, Picross 3D, Slitherlink, all of the Layton games, the portable Mario Vs. Donkey Kong series, Echochrome, etc. when you compile a PC list. Yet there is still a great deal of grandeur to be discovered. So disregard your doctor’s prescription and embrace some of the best puzzle-quest game-solving experiences you can find. Of course, there is also the extremely difficult issue of defining just what a puzzle game is. Are we discussing pure puzzle solving, or do we also include match-3 arcade games, first-person stories like Portal, or platforming-style games like Lemmings? To that, I would say that it does. All of those things are it. As a result, you’ll probably discover entries on the list below that perfectly suit your perplexing interests as well as those that you might believe don’t belong, but for the next reader, they’ll be the opposite. Adventure games are one item that we’re not including, despite the fact that they undoubtedly have riddles.
20 Best puzzle quest Games on Pc & Andriod
These are the best puzzle quest games which are as follows:
Bejeweled 3 is true. It could seem like one of the most clichéd instances of the puzzle subgenre, the kind of game your idiot uncle enjoys playing while promoting his opinions, but that isn’t the case. It’s a very great match-3 game, in fact. It’s easy to believe that the original Bejeweled was a copy of a simpler, more understated concept given the scope of its success and popularity. Although Puzzle de Pon undoubtedly introduced the idea in 1995, the match-3 genre as we know it now actually didn’t take shape until PopCap’s Bejeweled game was released in 2001. Without Bejeweled, Candy Crush Saga would not have been, and as a result, the world would be 3.4% worse than it is now. However, Bejeweled also gave rise to many more delightful delights, such as Puzzle Quest (see below) and ZooKeeper, the best match-3 game ever made. The good and the terrible. Why Bejeweled 3 then? It’s because it was the first best puzzle quest game in the series to implement the mechanism that had been hindering it: it lets you play your next move before the previous turn’s cascading effects had concluded. Any attempt to play Bejeweled 1 or 2 after seeing the amazing heights reached by the DS’s wonderful ZooKeeper felt stiff, sluggish, and aggravating. As much as your grandmother might play it, the consequence of the fast-paced fluidity meeting the genre’s originator in 3 is very exquisite. Even if it’s overstuffed with ridiculous gimmicks, the main game may still be enjoyed. Bejeweled 3 is still the row of three diamonds on top of the genre’s crown for the PC, even though EA’s free-to-play mobile games have sucked up more recent versions. Also, check Top 20 Best Mobile Game Ports and PC games.
The Bridge may not have shouted “SELLING POINTS” loud enough. Emo, a somnambulistic middle-aged bearded man stars in this esoteric black-and-white puzzle game with Escher-like artwork, a spinning camera, and other mind-numbing elements. First of all, you’re intelligent since you’re interested in the best puzzle quest games, so that description only made your hand unconsciously grab your wallet. And it should, too. The Bridge’s main flaw is that it never devotes enough time to any one of its many good concepts. That is a valid complaint. You’ll have to play with gravity, navigate impassable terrain, and, most importantly, navigate looping circles on the visual illusion levels’ surfaces. At first, the game is unquestionably too simple, but by the halfway mark, it has reinvented its initial 25 stages and requires you to attempt to traverse them in far more difficult ways, with some real brainteasers along the way. The most bizarre thing is that, after an hour or so of play, reality begins to behave quite weirdly for a while due to the game’s spinning, mind-bending methods. This is a remarkable thing.
Gimmicky little “room escape” best puzzle quest games have been a mobile scourge, but something amazingly polished, clever, and well-made has emerged from this bizarre universe. The Room has implausible mechanical systems that you must methodically investigate, experimenting by clicking here and there to understand their secrets, and eventually advance through its peculiar plot. The Room takes this strange premise a lot less seriously than many games do. To get the amazingly depicted machines to slide, swoosh, and reassemble themselves into the next level, this always entails locating hidden compartments, looking for codes, moving switches, etc. Witnessing those developments is strangely magical.
It’s absurd to suggest that hidden object games are awful by nature. Mostly because they’re frequently quite entertaining. You have to discover the items in a list among crowded screens or possibly a library full of numerous items. In that regard, it is a very simple puzzle that quickly reminds one of a children’s puzzle book. But despite the sneers and naysayers, if you put someone in front of one, they’ll spend the next twenty minutes desperately looking for that dang umbrella. However, there’s no denying that the concept has been heavily abused, with tremendous quantities of shovelware produced because they’re as inexpensive as the illustrator who creates them. There is some truth to the reputation. But the Mystery P.I. collection from SpinTop was one series that consistently accomplished the job well. Hidden object puzzles featuring voice acting, ridiculous narratives, additional riddles, and point-and-click aspects are still being produced by firms like Big Fish, although the high art of the genre was best accomplished between 2007 and 2009. Why? Because they saw that it was about wit and not just clutter. Also, check Top 20 Best Mobile Game Ports and PC games.
I’m confident that Sokobond cannot be a game that I’d love due to my innate dread of chemistry (an E at an A level will do that to a person) and my extreme annoyance with Sokoban puzzles. Sokobond is a game I like, though. It appears that two wrongs can be quite right thanks to the flawless integration of block-moving and covalent bonding, coordinated with relaxing pings and plonks. You’ll find yourself unintentionally learning things about chemistry as you navigate through stages that require absolutely no prior knowledge. The game is challenging from the start but never unfair. It’s endearing, well-produced, and incredibly entertaining. not unlike an A-level chemistry paper.
The Tiny Bang Story is a fantastic piece of proof that, as was stated in #22, we are not scared to declare hidden object games to be potentially outstanding puzzles. This is a wonderful, hand-drawn game that uses the same idea but does so in a totally different way. The best puzzle quest game and is attractive in a way that other HO games are not, and it is reminiscent of Amanita’s (Machinarium, Botanicula) lovely aesthetic. Second, instead of searching for oil cans and butterflies in disorganized living rooms, you search for groups of related objects dispersed around the lovely settings. As a result, if you’re attempting to access a specific door, the best puzzle quest game may instruct you to collect 12 wheels, 24 marbles, or even 5 pieces of paper. You search the collection of displays in that area, trying to spot those that have been deftly merged with the surroundings or tucked away behind opening portholes, cabinet doors, and bizarre, extraterrestrial devices. Once you return with the goods, you are given a challenging puzzle to complete in order to continue.
A gaming website called Big Fish advertises that it publishes a brand-new game each day. And as you might expect, this results in them producing a ton of complete garbage. But occasionally a diamond is found among the shovelling. Three similar diamonds in a row were available in the Painted series, and this time it was done on purpose. Big Fish hired a team of developers to create a puzzle series that, although looking like a hidden object game from the outside, plays nothing like one in an effort to see if they might sway some of their more casual audience into games that are a little more engaging. The closest this list comes to including an adventure-best puzzle quest game is with this item because of The Painted Tower. In reality, it’s a collection of haphazardly related puzzles bound together by a sweet tale about a young girl named Iris, who can see her paintings come to life. Since the puzzles are based on this skill, it’s possible that you’ll rip out an image of a shovel and use it to dig a hole later. Additionally, inventory goods can be utilized to finish paintings in the other direction.
Tetris is one of the games that do the best job of defining the term “puzzle game.” If you look at most “Best Puzzle quest game Ever” lists, it will rank among the top 5, if not the top, yet if you ask someone to describe how it is a puzzle game, they will often struggle. There is no clear objective, no rhyme or reason as to which pieces should be placed where, and the only real method is speed. The best puzzle quest game and Tetris appears to fit the description of an “arcade game” much better. Why then does it appear on our chart? Because, well, isn’t it a puzzle game? It shares this hazy genre area with games like Bejeweled, Puzzle Bobble, and others; presumably, you’re just playing until you run out of time or space. But because it’s so, so wonderful, it’s uncommon for someone to not love playing it.
The immensely amazing Tetrobot & Co. stands in stark contrast to The Room’s complex business but lack of difficulty. Oh my knees, it’s difficult, despite the lovely cartoon simplicity with which it’s presented. It is also quite intelligent. Despite the charming design, this is the best puzzle quest game and is packed with clever ideas. You take control of a nanobot that works inside larger but much smaller robots to try to mend their damaged components. Little pudding-filled robots Actually, no. You do this by floating through their blocky interiors, picking up different kinds of blocks and putting them somewhere else while trying to find rare bonus blocks in hard-to-reach places. However, it doesn’t play exactly as that does. It’s not simply another block-rearranging puzzle game, in actuality. Here, deliberate thought is far more important than impulsive pushing. And you’ll be completely removing your hair as the difficulty level and block varieties grow. This is a tremendous pleasure.
Yoshio Ishii, a Japanese game creator, has been putting out dozens, maybe hundreds, of odd little web games since 2007. And over the years, a series by the name of Hoshi Saga has been included among them. There are now a remarkable twelve games in the series, each of which has 36 unique micro-puzzles that revolve around trying to discover a star. That is 432 separate puzzles. Furthermore, they are quite brief—rarely lasting longer than a minute each, but not nearly Wario Ware length. Each is a unique vignette, thought or the notion that was developed and put into action for only that brief period before you moved on. Some are useless, while others are so beautiful that you wish they were the focus of a whole puzzle game. Everything about it is absurd, with the website they’re housed on appearing to be dated 1995, constantly changing to make themselves look worse, and being presented in a bizarre mash-up of Japanese and English. However, there is no language barrier because the games don’t require reading to understand. (However, if you use Google Translate, you’ll get titles like “Hoshisagu Apple Princess,” which is fantastic.) Also, check Top 20 Best Mobile Game Ports and PC games.
It was either going to be number 1 or number 2, after all. And how else could it be? The first-person puzzle game from Valve that defied physics, had us fall in love with an inanimate cube and inspired a year’s worth of clumsy jokes about cakes and lying. There’s also the song. The Portal team, led by Kim Swift, was composed of the students that worked on the Narbacular Drop project, and Eric Wolpaw contributed writing. The outcome was just astounding. Even more amazing when you think about it now, it didn’t even get a separate release. The “other” game in Valve’s Orange Box, which also contained the highly anticipated Half-Life 2: Episode Two and Team Fortress 2, was Portal. It was around three hours long, had no history, and seemed like an afterthought. But even though the other two games were undeniably huge hits, Portal had the biggest effect on the video game industry.
Fire one portal on a surface, then another on a different one, and then pass through one to emerge from the other. You can use that to solve a lot of creative problems while a cold, mean artificial voice makes fun of your efforts.
Then, here we are. The puzzle game brought match-3 and RPG together, as well as old and new and old again. A game that unexpectedly made the connection between these two genres. Even after a million copies, clones, and even its own sequels, the original Puzzle Quest remains the best. Its ability to recall that it is an RPG first and a match-3 game second is what made it work and continues to make it work. But like many RPGs, this one places a lot of focus on games, so match-3 games make up the bulk of what you do. If so, does it make sense? So be it. The key is that it doesn’t seem like a Bejeweled imitation with a little more backstory. It contains a battle system that is reminiscent of Bejeweled and seems like a finished game. You try to match tiles that hurt your opponent while matching your 3s, 4s, and other numbers in order to build up mana for spell casting. The more spells you learn, the more difficult the combat becomes as you progress.
Starting out, you may choose from a variety of classes, each of which gives a unique set of special powers that will gradually alter how you approach battles. Additionally, different opponents require various methods of defence. You’ll come across more puzzle-based puzzles along the way, and ultimately you’ll be taming adversaries as pets, riding into combat on the backs of enormous rats, and rescuing princes and princesses from villains. It’s absurd, but it’s also huge, so there are plenty of activities to engage in and reasons to return to the match-3 game and play more strategically than the genre would normally indicate.
Sadly, Sony is to blame for the absence of an official Lemmings mobile release; they won’t allow anybody else to create one and won’t create one themselves. These venerable best puzzle quest games would play flawlessly on such hardware, despite the fact that the PSP was the last platform to include them in 2006. Fortunately, it is still playable today on a PC. If you didn’t catch it back then, Lemmings was a game where you had to carefully move as many of the green-mopped little blighters across a level before they rammed into anything or died. Lemmings could be given jobs to do, like digging, building, floating, or blocking, to keep them from running into pits or fires. The challenges involved figuring out how to bring a sufficient number of your crew to the exit using a finite number of talents that may be allocated and sacrificed. Everything was perfectly balanced and became quite difficult.
In these places, Peggle is a very unique game. We all fell in love with it when it was released in 2007, which also happened to be the year we were all born. (However, some individuals who were more accurate than others noted that Bookworm Adventures was the more in-depth game.) In reality, for about a year, the site’s download sizes were expressed in terms of “how many Peggle.” It was the first time the toy, which dates back to 1920 and is mostly Japanese in origin, had been adapted for gaming. And my goodness, it was done expertly. A silver ball that you fire at a screen of blue and orange pegs causes them to disappear as it hits by pinging and bouncing between them. The objective is to use a finite number of balls to clear each screen. New special powers are introduced as you go through the stages, adding some variety and a further component of the ability to what is, in reality, a best puzzle quest game that relies primarily on chance. In fact, we might revisit the Bejeweled controversy to question whether this qualifies as a “puzzle” at all or if it is really an arcade game.
Scribblenauts is made with magic, unlike the majority of video games, which are made using game engines and computer languages. There is no other way to explain how this improbably fantastic collection of games may possibly function. You take on the role of Max, a little cartoon youngster with a magic notepad. Anything he writes there is turned into a live, dynamic item in his universe. You ask incredulously, “Anything?” Yes, nearly, I guess. It’s difficult to properly describe without using the dark arts Every dang term in existence was capable of not only creating and animating but also providing meaningful responses to the universe. It was a great concept when it first appeared on the Nintendo DS, but it wasn’t sure what to do with itself. When it came to PC in the form of Unlimited, that problem was fixed by providing larger, more open levels, where your improvised lunacy could support becoming weary of attempting to achieve specific goals and simply watching who would prevail in a war between Cthulhu and God.
It’s safe to say that we didn’t anticipate Serious Sam’s developers releasing the best first-person puzzle game since Portal. They are better known for deliberately making games that are stupid, but this time they set out to build something really brilliant. The fabricated environment, in which you play as a robot trying to fulfil a series of chores in a dilapidated, overgrown outdoor facility while trying to figure out what occurred there and, more importantly, what humanity is, is perfect for presenting a variety of engaging riddles. To do the important job of gathering tetromino puzzle pieces, you have to aim laser beams, freeze enemy bots that are floating in the air, disarm forcefields, and find your way through tricky mazes. If you collect enough, you may use them to crack a straightforward puzzle to unlock additional abilities and the game’s next level. However, along the way, you’ll come across computer terminals that will pose odd queries, obviously experiencing some sort of existential crisis and pondering what it is to be alive and to be genuine. The great writing by Tom Jubert and Jonas Kyratzes adds so much to an already great or the best puzzle quest game. Also, check Top 20 Best Mobile Game Ports and PC games.
On this list, gunpoint performs two crucial tasks. First of all, it’s a fantastic bloody best puzzle quest game that everyone ought to play. Second, it serves as a memorial to all the fantastic best puzzle quest games from the 1980s for the Speccy, Amiga, and ST that are no longer playable. The excellent pixel visuals and the fact that the stealthy burglary seems like a smart concept that might have occurred at any time contribute to this puzzle game’s ageless feeling. You’re given a series of tasks in which you must breach into buildings, steal things, kill guards, and—most crucially—rewire. A property may be rewired to your benefit at any time by utilizing the incredibly clear and straightforward technique of drawing lines from switches to doors, lights, and other components. Create your own traps to entice security personnel, create stealthy passageways, or capture individuals where you want to hold them. After that, RUN and LEAP THROUGH A WINDOW.
Once upon a time, the creator of some very outstanding puzzle games remarked, “Hey, have you noticed something wrong with our word-spelling game Bookworm? It doesn’t have a green worm battling fantastic creatures from Greek mythology! ” After the cheers subsided, PopCap set to work and produced Bookworm Adventures, one of the strangest and silliest best puzzle quest games ever released. (And Bookworm Adventures 2, its follow-up). The screen of Bookworm Adventure is divided in two, somewhat in the manner of 10,000,000. With a 4×4 grid of lettered tiles at the bottom and Lex the Worm squirming inexorably to the right at the top, you can see all the silly adversaries he must defeat. Use those tiles to form words; the longer the word, the more potent the assault. You collect unique artefacts along the journey that give you new skills, the most remarkable of which allows some phrases to deal more harm than others. Once upon a time, the creator of some very outstanding best puzzle quest games remarked, “Hey, have you noticed something wrong with our word-spelling game Bookworm? It doesn’t have a green worm battling fantastic creatures from Greek mythology! ” After the cheers subsided, PopCap set to work and produced Bookworm Adventures, one of the strangest and silliest puzzle games ever released. (And Bookworm Adventures 2, its follow-up).
This serves as a sort of compromise. Inclusions and exclusions will never satisfy everyone, and there is never a Top X list that does. Best puzzle quest game But if SpaceChem wasn’t included, I am familiar with RPS’s readers well enough to know that there may be a complete uprising. However, I must admit that I dislike playing SpaceChem. Sokobond and SpaceChem both have the concept of joining atoms to form molecules as a common subject. However, it is about all they have in common. By writing up sets of instructions that closely resemble a circuit diagram from GSCE physics, you must create factory-like procedures in this situation so that atoms may be moved about, aligned, bound, and ejected out the other end. And in order to do this, you meticulously adjust everything to maximize efficiency. In this way, the challenges are open-ended; you may use them to build absurdly complex systems or very effective wonders, and then broadcast the results on YouTube.
Shanghai, by hook or by crook, was going to be included despite the fact that we have limited our list to the best puzzle quest games that you can play right now on your PC. The latter does this to a greater degree through the power of emulators. You too may run a copy of Shanghai, Activision’s masterpiece from 1986, using DOSBox if you happen to own a copy of it. You are on your own if you don’t have a copy. Why is that? This version of mahjong solitaire most likely dates back hundreds of years. (It turns out that there is considerable debate as to whether it was actually created by Brodie Lockhard in 1981 or was based on a Chinese game.) In any case, it was 1986 when Activision, then a tiny infant company, had the foresight to hire him to create a tidy, polished version and distribute it to every single device with a plug. Your task is to remove matching tiles that are detachable by being on an edge from a mass of Mahjong tiles that have been arranged in three dimensions. Of course, the idea has been cloned several times in the intervening years. Shanghai, though, is incomparable (hilariously, Activision actually copyrighted the term; they were always Activision). Also, check Top 20 Best Mobile Game Ports and PC games.